Posts Tagged ‘platforms’
Portal is my favorite videogame, it came out just about a year ago. For the uninitiated, the game is built around a new gameplay mechanic: portals. In a twist on the standard First Person Shooter (FPS), instead of having a bang-bang gun, you have a portal gun. It shoots two things, a blue portal and an orange portal. The portals form on any flat surface and anything that goes in one instantly comes out the other. Here’s the trailer:
Valve, the company who developed Portal, has a long history of openness with their games. With their first game, Half-Life, Valve released a Software Development Kit (SDK) that allowed amateur game designers to build their own games on top of the existing engine. Counter-Strike, arguably the most popular FPS game ever, was the result of a fan-made project built on top of the Half-Life engine. Valve ended up hiring the team behind Counter-Strike, and eventually made a sequel. Continue…
- Ning vs. WidgetLaboratory and the challenges underlying ‘open’ platforms
- When a phone is a bridge between worlds
- 2018 – A Vision of the Future
- Sorry Carr, the Cloud Looks Silver from Here
- Wikinomics Roundup: Week in Review
- Facebook plans for Web domination
- Interview with Dipity CEO and co-founder Derek Dukes
- Privacy Concerns with Facebook Applications
- Wikinomics in action: Sims Carnival helps you make your own games

Coming soon in paperback! Help rename the paperback version of Macrowikinomics and win a one-hour webinar for you and your colleagues with Don Tapscott. Ends 5:00pm ET, August 31.