Business - Written by Mike Dover on Sunday, January 11, 2009 21:47 - 46 Comments
When the success of the guild trumps the TPS
When the success of the guild trumps the TPS report
I came across an interesting article (props to Daniel Debow of Rypple) that goes against some of our research that asserts that gamers (specifically players of World of Warcraft) bring great value and advanced leadership into the workplace.
From the article:
“[The job recruiter] replied that employers specifically instruct him not to send them World of Warcraft players,” Tale wrote. Contary to the opinion that playing WoW teaches teamwork and leadership, these companies allegedly have a firm belief that “WoW players cannot give 100% because their focus is elsewhere, their sleeping patterns are often not great, etc.”
Our research shows that Gamers develop the following talent and skills that are leveraged in the workplace:
- Quickly integrate onto remote, virtual teams and understand the importance of relying on team members for success
- Use state of the art collaborative communication tools and learn to tailor communication style
- Demonstrate adaptability and nimbleness in responding to quickly changing circumstances
- Demonstrate willingness to take risks with a focus on creativity and innovation
- Desire to be measured and held accountable; seek transparency
- Use technology to make data-based decisions
Wikinomics readers, what is your experience? Is the value of gamers greater than the liabilities?
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