Business - Written by Naumi Haque on Tuesday, December 4, 2007 16:06 - 0 Comments
Free is still the best price according to Radiohead fans
Just another quick update to our previous post about Radiohead’s recent decision to let users set the price of their latest album In Rainbows. Commenting on the first update, “An update on Radiohead downloads,” reader Scott asked, “Any word on what the average person is paying for those 1.2M downloads? It will be interesting to see if this is more fiscally advantageous for the band than releasing under a major label.”
Well, as a matter of fact, “yes” there is some data on that. The folks at comScore recently reported that the average user who was willing to pay for the download forked out $6.00 for the album, or $0.60 per song. Among U.S. users, the average price was $8.05 for the album, or $0.81 per song. In comparison, songs sold through iTunes yield between $0.05 and $0.10 to the artist, depending on who you believe.
So, in terms of collecting money from those willing to pay, and excluding the promotional advantages of iTunes for up-and-coming artists, distributing music via the Radiohead model does seem to be more lucrative.
However, the comScore study also reports that only 38% of those people that downloaded the album via Radiohead’s site were actually willing to pay for the music. Furthermore, among those willing to pay, the largest proportion (17%) were only willing to spend under $4.00. This reminds me of the keg fridge my friends had in university, and the mostly empty donation jar that sat on top of it. As far as college students are concerned (and Radiohead fans… assuming the two are actually mutually exclusive), free is the best price around.
I think the main point here is that while this has proved somewhat successful for Radiohead, the model only works if you have an established fan base. Over 50% of the total revenues from downloads came from a small portion of loyal fans (12%) that willingly paid between $8.00 and $12.00 for the album. So, even if all music goes the way of the download, there will still be a role for music promoters. Although, I doubt these entities will look anything like the record labels of old.
Browse Content
- The iPhone, growing up digital, and my daughter's education
- Playbor: When work and fun coincide
- Lessons in collaboration from B.B. King’s
- A decade of frustration ahead?
- Games, user experience, and retroactive Continuity--All enabled by platforms
- Survey: How prepared is the enterprise to lead in the age of unbounded data?
- When you ask customers to dance, let them lead
- Real world examples for collaboration ROI
- Will you use Target's mobile coupons?
- Mobile platform magic: Five things executives must know about mobility
- Addressing the social media ‘support gap’
- On unintended consequences
- Mobile platform magic: Five things executives must know about mobility
- Will you use Target’s mobile coupons?
- Lessons in collaboration from B.B. King’s
- Games, user experience, and retroactive Continuity–All enabled by platforms
- Survey: How prepared is the enterprise to lead in the age of unbounded data?
- A decade of frustration ahead?
- The iPhone, growing up digital, and my daughter’s education
- Real world examples for collaboration ROI
- Playbor: When work and fun coincide
- farmville is the best game ever and this is the best blog post!...
- Physicians are totally antiquated in their use of the computer. Its funny - a r...
- Great list of questions, Laura. Check out this post by someone who signed up for...
- Not everybody will have read Malthus. And the the title heading of this post app...
- Given the numbers not connected properly, there's continuous digital divide....
- Quite possibly....
- Due to global financial crisis companies and individuals are affected. Many work...
- Good post Naumi,
I like how you relate the jazz band performance to customer ...
Business - Mar 19, 2010 16:57 - 0 Comments
Addressing the social media ‘support gap’
More In Business
- Mobile platform magic: Five things executives must know about mobility
- Will you use Target’s mobile coupons?
- Games, user experience, and retroactive Continuity–All enabled by platforms
- Survey: How prepared is the enterprise to lead in the age of unbounded data?
- Real world examples for collaboration ROI
Entertainment - Mar 9, 2010 16:58 - 3 Comments
Lessons in collaboration from B.B. King’s
More In Entertainment
- CL!CK – LEGO’s fun social product development platform
- Peer Pressure 2.0: Farmville
- Online gaming more than just fun
- The NFL – The most protective league, attempting to control the uncontrollable
- The rise of computational photography and the birth of camera 2.0


Leave a Reply