Business - Written by Mike Dover on Wednesday, May 23, 2007 16:25 - 0 Comments
Valley of the Virtual Dolls
Great title to a Business Week article written by Anastasia Goodstein who is my co-author of an upcoming study for the Net Generation project.
From the article:
When you think about paper dolls, you probably think about children from past generations painstakingly attaching little outfits onto a cut-out female figure. Paper dolls have come a long way since then.
Teen and tween girls these days spend hours dressing up dolls—only these are online, in the form of avatars, or virtual representations. Consider Mattel’s (MAT) Barbie, who was also a favorite paper doll. She now has a virtual world called Barbie Girls where girls can create their own avatars and try on clothes at a virtual mall. And Barbie isn’t alone. A whole wave of avatar sites is hoping to capitalize on this age-old desire.
Part of the fun of virtual worlds for teens is experimenting with identity. Boys do this all the time in video games where they assume fantastic identities very different from whom they are in real life. For tween and teen girls, fashion has always been a big part of self-expression. How else to explain the popularity of Teen Vogue, which stands tall even in a ravaged teen-magazine market, where many publications are going online or folding altogether.
Passion for Fashion
And while most girls can’t afford the junior couture featured in Vogue, they can afford virtual couture online. And for this creative, tech-savvy generation of girls, it’s not always enough to just click and wear virtual clothes or accessories. Many design their own. They even have a role model. Lauren Conrad from MTV’s (VIA) The Hills has her own virtual clothing line for sale in MTV’s virtual Hills.
Virtual fashion is nothing new in online worlds such as Linden Lab‘s Second Life, an adult-oriented venue filled with fashion designers and virtual clothing outlets from chains such as American Apparel. But it’s a relatively new phenomenon in the tween space. Helping fuel this trend is parental demand for safe spaces where their kids can hang out that are anything but MySpace, which has been plagued by instances of predatory behavior by adults.
But the real driver is the combination of girls’ passion for fashion, their desire to socialize, and a high level of comfort with using digital tools to express creativity. Because of this, girls are spending lots of time online, dressing up and showing off avatars. Little wonder that young females—and venture-capital dollars—are gravitating to startups like Stardoll, which lets users create and dress celebrity paper dolls; GirlSense, a virtual doll community; and Gaia Online, a virtual world where avatars look like Japanese manga characters.
For those from, well, the Net Generation, the title is a reference to one of the most commercially successful novels of all time. The parody (not sequel) response to the film version, Beyond the Valley of the Dolls was written by? If you gave thumbs up to Roger Ebert, you are correct, my friend. The director? Russ Meyer, whom you might remember being referenced in the Seinfeld episode when all the waitress were of similar build. If you’ve never seen it…trust me and rent his film Faster Pussycat! Kill! Kill!
Business - Oct 5, 2010 12:00 - 0 Comments
DRM and us
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Want to see the future? Look to the games
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The Empire strikes a light
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Coming soon in paperback! Help rename the paperback version of Macrowikinomics and win a one-hour webinar for you and your colleagues with Don Tapscott. Ends 5:00pm ET, August 31.