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	<title>Comments on: World of Warcraft to help corporations manage email overload?</title>
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	<link>http://www.wikinomics.com/blog/index.php/2007/03/01/world-of-warcraft-to-help-corporations-manage-email-overload/</link>
	<description>Exploring How Mass Collaboration Changes Everything</description>
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		<title>By: Grown Up Digital &#187; If the early bird always gets the worm&#8230;</title>
		<link>http://www.wikinomics.com/blog/index.php/2007/03/01/world-of-warcraft-to-help-corporations-manage-email-overload/comment-page-1/#comment-194573</link>
		<dc:creator>Grown Up Digital &#187; If the early bird always gets the worm&#8230;</dc:creator>
		<pubDate>Tue, 21 Oct 2008 17:56:32 +0000</pubDate>
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		<content:encoded><![CDATA[<p>[...] us, young and old, crave. (Let alone the benefits that can come fromĀ adept Internet usageĀ or the skills that can be gained from [...]</p>
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		<title>By: Wikinomics &#187; Blog Archive &#187; If the early bird always gets the worm&#8230;</title>
		<link>http://www.wikinomics.com/blog/index.php/2007/03/01/world-of-warcraft-to-help-corporations-manage-email-overload/comment-page-1/#comment-194472</link>
		<dc:creator>Wikinomics &#187; Blog Archive &#187; If the early bird always gets the worm&#8230;</dc:creator>
		<pubDate>Tue, 21 Oct 2008 14:42:07 +0000</pubDate>
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		<content:encoded><![CDATA[<p>[...] us, young and old, crave. (Let alone the benefits that can come fromĀ adept Internet usageĀ or the skills that can be gained from [...]</p>
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		<title>By: Wikinomics &#187; Blog Archive &#187; Why do you play WoW?</title>
		<link>http://www.wikinomics.com/blog/index.php/2007/03/01/world-of-warcraft-to-help-corporations-manage-email-overload/comment-page-1/#comment-57414</link>
		<dc:creator>Wikinomics &#187; Blog Archive &#187; Why do you play WoW?</dc:creator>
		<pubDate>Wed, 21 Nov 2007 22:22:19 +0000</pubDate>
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		<description>[...] past year we have blogged on more than a few occasions about the MMOG World of Warcraft. How it has inspired solutions to email overload. How the U.S. player population is more than 4 times larger than the U.S. agricultural industry. We [...]</description>
		<content:encoded><![CDATA[<p>[...] past year we have blogged on more than a few occasions about the MMOG World of Warcraft. How it has inspired solutions to email overload. How the U.S. player population is more than 4 times larger than the U.S. agricultural industry. We [...]</p>
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